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Review

It’s here! The world’s craziest battlefield, where heroes clash with invaders from the shadow realms! No, not rats in the Super Cellphone Gamer office canteen, duh! We are talking Squad Busters—an incredible, strategical, hack ’n’ slash from the makers of Clash of Clans, Brawl Stars, Clash Royale, Hay Day and Boom Beach. You got it: Supercell!

We’ve been looking forward to bringing you this EXCLUSIVE review of Squad Busters for what seems longer than since your gran last had teeth. It’s one mega package, bringing multiplayer PvP with team-based PvE for thrills that the world’s best mag was made for.

The clue is kind of in the name—in Squad Busters, you lead squads of cool characters to bust rivals. That’s not all there is to it. This is a quest for riches in the form of Gems, horded by monsters (yeh, bust them too!) and hapless squads standing in your way.

Oh, but wait! Speaking of Gems … isn’t there’s that other guy who likes collecting these quite a bit too? Cyril. No, Sonic. Sonic the something. Small, blue and all spikey looking. Cool trainers—runs crazy fast! Don’t worry, reader, sure it’ll come to us in a bit. But for now, here’s all you need to know about the hottest game in the world—or is it? Yes, it is.

Bustin' out mad skills

Squad Busters suits a wide range of playstyles, from lone wolves to team domination. The core objective is to assemble your most powerful Squad to meet challenges ahead. The most common goal is to bag the most Gems inside four minutes by looting the map and busting your pals!

Bust it
▲ Choose one Hero and two Squaddies to begin with. Collect coins hidden all over the map, from monsters and rival players.
Switch it
▲ Coins are needed to open Chests, which offer more Squaddies to enforce the team. Your choice of who to take or leave becomes very tactical!
Fight it
▲ Of course, it isn’t easy to fill your pockets! Rival Squads build stronger and strategically too, plus every World has unique obstacles!
Master it
▲ Squad Busters allows for many ways to win, ranging from attack-based Squads to those favouring spells. You’ll find your own style.

MEET YOUR HEROES

There are four Heroes to choose from, each with unique strengths and weaknesses. Who you decide to run with has a huge impact on how to approach the game. A lot depends on individual worlds and opponents found within.

HIDDEN CHARISMA

The Hero’s Class also affects performance of Squaddies under their charge. The Archer Queen boosts Attack Speed of Hotshots, for example. Mortis, a Summoner, brings extra Damage to Summoned units, and Barbarian King gives Fighter Squaddies extra Health.

Charismas
▲ Your choice sets the tone, so pick wisely — it could be the key to victory!

History Feature

Ask any mobile game developer and they’ll tell you that, with so much competition, advancing tech and ever-growing player expectations, creating top-rank games is no picnic these days. And those folks at Supercell, they just LOVE to be toppest of the top rank. When they launch a game, they want it to rule like a playful god from on high. Even so, not many developers would go as far as revamping their game the way Supercell has done with Squad Busters.

A new Supercell game is quite the event in and of itself. When ‘Squad’ launched in May 2024, 60 million eager players jumped in, and over the course of a year the game pulled in more than $100 million in revenue. That kind of payday would be a cheese-fuelled fever dream for most studios, but something still niggled at Supercell. Players were feeding back across social media channels and asking for more—better characters, new game modes and more direct control of the moment-to-moment gameplay.

cute
▲ So much chaos from somebody so cute!

Some teams might have tweaked a few options here and there, or even changed nothing at all in hopes that players would keep turning up regardless. But with healthy in-house competition from Brawl Stars and Clash Royale, and elsewhere from hit mobile MOBA Honor of Kings, the Squad team decided that while, yes, they COULD relax on bean bags stuffed with cash, it would be better to turn up their listening ears and look at how to rebuild their game in line with the pleas of the fans.

Binning Squad entirely would have meant jettisoning all the good stuff that the game already contained—the characters, the team building, the frantic rush for riches and the multiplayer competition. But give the player more direct control over their squad, create Heroes with their own Power Moves, add Squaddie teammates, and you have a game that leaves its auto-battler roots behind and becomes a super rewarding, instant action, multi-player battle ADVENTURE.

It is testament to the skill and dedication of the team that they were able to prepare Squad 2.0 behind the scenes while keeping OG Squad live. But a year on from its original debut Squad is dramatically updated, ready for the world to download.

And the team still aren’t putting their feet up.

As you’ll have seen elsewhere in these pages, Supercell will be looking at broadening Squad’s audience by working with big names on character collaborations. Who players would like to see starring in their own squad is one of the main topics of the conversation with Supercell super hosts Adrian and Paula in their social media feeds and TikTok channel.

Having an open line to the fans who have supported them so far has been critical to the work and success of the Squad Busters team. After a year’s worth of fruitful feedback that has since reshaped their mission, Supercell is unlikely to be hanging up on their players any time soon.

Paula, Adrian and their new piñata pal
▲ Paula, Adrian and their new piñata pal
Jonas Collaros
▲ Jonas Collaros Core Gameplay Lead

Squad Busters, like many games, began as something else entirely. “Project Fun” put Supercell characters in a theme park of casual mini games. Ironically, it wasn’t that fun, but the style and mashup concept stuck. One ultra-fast pivot later, our small team of 4 prototyped Squad, and it made a big splash! We never imagined, 4 long years later, it becoming Supercell’s next global launch.

A big challenge to solve was making characters with unique gameplay, without them becoming too complex for big Squads. We sought to create meaningful depth without making the game too difficult for players, of all sorts, to understand and play.

Despite our roots, Squad didn’t connect with the casual audience we expected. Our players made it clear: we want more choice, more control, more strategy and skill! Again, we evaluated our options and decided, we need to think bigger...

We launched Squad Busters a year ago and the World replied— with love, chaos, feedback, bugs, memes, and so much more. You, the Community, made it all real. Yes, we stumbled. Yes, we tweaked and cut. But that was never the end goal. Launch was just the first chapter. So thank you—for playing, for caring, for sticking around. It means more than words can say.

And now? Heroes. A year’s worth of ideas, tests, wins, fails, and fixes led to this moment. Barbarian King, Archer Queen, Royale King, Mortis,Sonic, and Spike—ready to shape Squad 2.0 with you. It’s been a journey, and it’s just getting started!

Timeline

19 May 2023
Second Beta Announcement
9 April 2024
Squad Busters Soft Launch
14 June 2024
Our New Characters Update
10 August 2024
Three New Characters, Free Skins
14 Sept 2024
Transformers, Star Chests and MORE
19 Oct 2024
Spooky Squad Update
14 Dec 2024
Squadmas and 2025 Vision
15 Feb 2025
PVE Mode, Chest Changes, New Skins
10 May 2025
Heroes are here!